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rules of the game

There are several people: the tribe wasp, Arabs, Romans, Gauls and Teutons. every people has its merits and disadvantages of. and even types of units differ from each other clearly. It is therefore important that you choose at the beginning of the game the people that works for you.

Arab

R?merwasp tribe is the most offensive of all. fighters feared for their brutality in the attack. They are reneging on countries without fear of death.. .


forces wasp
Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Ninja 40 35 50 120 100 180 40 600
Swordsman 30 70 50 130 120 170 70 600
Fierce striker 70 40 25 150 160 210 80 700
Charming 0 10 5 210 240 30 60 2000
Knight noose 150 50 75 450 515 480 80 900
Fares arrows 170 140 80 825 960 1200 270 1000
Broken walls 60 30 75 900 360 500 70 400
Cannon Fire 50 60 10 900 1200 600 60 300
King 80 50 50 46125 40800 67500 65250 400
Settler 30 40 40 8700 7950 10800 8250 500

special cases
  • looting bonus: the cranny of competitors modifies only 0.67
  • Simultaneous construction of resource fields and buildings
  • rise through the defense wall of the city
  • Merchants can carry 750000000 raw materials (speed : 22000000000 fields / hour)
  • very strong infantry and cavalry are strong.
  • Development is expensive and long .

Persian

R?merthe Arab Empire is the Arab people from more nations that have contributed to the prosperity and development of human Baalovernma and civilizations. and the advantage of Arab fighters with tremendous force, endurance and patience in the worst of circumstances, it is one of the oldest fighters in history. have emerged and flourished the Arabic language in the country Persian Gulf, the form of tribes living in the desert, making the Arabs of the fiercest fighters, the familiarity and ability to fight wars in the harsh climatic conditions. contributed to the Islamic religion spread of the Arabic language, and has had a major role in the spread of the Arabic language with the boundaries of the Islamic empire .


the Arab forces
Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Archer 20 35 50 180 150 225 45 600
Thorn Warrior 65 30 10 150 195 240 105 500
Guard 100 90 75 225 240 315 120 700
Bird spy 0 10 5 210 240 30 60 2000
Fares Arabs 155 80 50 825 660 480 150 1400
Fares axes 170 140 80 825 960 1200 270 1000
Ram 60 30 75 1350 540 750 105 400
Fire Catapult 60 45 10 1425 2025 900 135 300
King 80 50 50 46125 40800 67500 65250 400
Settler 30 40 40 8700 7950 10800 8250 500

special cases
  • Simultaneous construction of resource fields and buildings
  • rise through the defense wall of the city
  • Merchants can carry 600000000 raw materials (speed : 20000000000 fields / hour)
  • very strong infantry and cavalry are strong.
  • Development is expensive and long .

Romans

R?merEmpire is the Romanian for beginners in the Tatar war. because of the high social and technological development the Romans are masters of coordination in the architecture, and soldiers belonging to the elite in the Tatar war.
They are useful and relatively balanced in attack and defense. In order to ensure this diversity, they go through a lengthy and costly training. Their infantry is a living legend, but the strength of defense against enemy cavalry is clearly compared to other tribes.
For beginners and those who do not know exactly what they want, the Romans are ideal for them .


Roman troops
Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Legionnaire 40 35 50 120 100 180 40 600
Praetorian 30 65 35 100 130 160 70 500
Imperian 70 40 25 150 160 210 80 700
Equites Legati 0 20 10 140 160 20 40 1600
Equites Imperatoris 120 65 50 550 440 320 100 1400
Equites Caesaris 180 80 105 550 640 800 180 1000
Ram 60 30 75 900 360 500 70 400
Fire Catapult 75 60 10 950 1350 600 90 300
Senator 50 40 30 30750 27200 45000 37500 400
Settler 0 80 80 5800 5300 7200 5500 500

special cases
  • Simultaneous construction of resource fields and buildings
  • rise through the defense wall of the city
  • Merchants can carry 250000000 raw materials (speed : 16000000000 fields / hour)
  • Very powerful infantry, average cavalry ,
  • Development is expensive and long .

Gauls

Gallier people of the Greek is the peaceful people of all nations. units are trained for the defense, but lower than other peoples in the attack. Greek is the knight who was born, horses legendary because of its speed, which surprise the enemy quickly third parties who are willing.

This tribe is relatively easy to defend, Kmaan play an aggressive investigation. It provides the possibility to develop into any strategic direction (defensive or aggressive, help in emergencies, dealers or beggars, infantry or cavalry, settler or conqueror), but some technical Aazemk. However, you can also play a tribe for beginners!


forces the Greeks
Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Phalanx 15 40 50 100 130 55 30 700
Swordsman 65 35 20 140 150 185 60 600
Pathfinder 0 20 10 170 150 20 40 1700
Theutates Thunder 90 25 40 350 450 230 60 1900
Druidrider 45 115 55 360 330 280 120 1600
Haeduan 140 50 165 500 620 675 170 1300
Battering Ram 50 30 105 950 555 330 75 400
Trebuchet 70 45 10 960 1450 630 90 300
Chief 40 50 50 30750 45400 31000 37500 500
Settler 0 80 80 5500 7000 5300 4900 500

special cases
  • Speed ​​bonus: Fastest units in the game
  • medium defense bonus fence
  • Merchants can carry 375000000 raw materials (speed : 24000000000 fields / hour)
  • cache two sizes larger than the rest
  • cost of the war machine
  • Cheap settlers

Teutons

GermaneGermanic people is the most offensive of all. fighters are notorious and feared because of the barbarity of the attack. They are reneging on countries without fear of death.

However, they lack the military discipline of the Romans and Greeks, and so is their weaknesses in speed and defense. The attacker, the Teutons Professional is well suited!


The Teutonic Troops
Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Maceman 40 20 5 95 75 40 40 700
Spearman 10 35 60 145 70 85 40 700
Axeman 60 30 30 130 120 170 70 600
Scout 0 10 5 160 100 50 50 900
Paladin 55 100 40 370 270 290 75 1000
Teutonic Knight 150 50 75 450 515 480 80 900
Ram 65 30 80 1000 300 350 70 400
Catapult 50 60 10 900 1200 600 60 300
Chieftain 40 60 40 35500 26600 25000 27200 400
Settler 10 80 80 7200 5500 5800 6500 500

special cases
  • looting bonus: the cranny of competitors modifies only 0.67
  • The earth wall is almost indestructible, but the protection is weak
  • Merchants can carry 500000000 raw materials (speed : 12000000000 fields / hour)
  • Very cheap, and can be produced quickly and valid for looting
  • weakness in the defense